Naval Warfare: Strike Groups

Server-authoritative multiplayer. The browser renders state and sends player intent.

Lobby

Create a room, join by code, or jump into an open room.

These options apply only to newly created local or multiplayer matches. Choose both a win condition and a map before starting.

Step 1: Choose a Win Condition This decides how players actually win the match.
Step 2: Choose a Map This decides the battlefield layout and what the board looks like.
Weather Clear keeps normal visibility. Foggy hides enemy units and harbors unless an allied piece is adjacent.
Step 3: Player Count Phase 1 adds local hot-seat support for up to four players.
Step 4: Seat Setup Choose which seats stay on this device, wait for remote players, or run as CPUs.
Step 5: Team Setup For 3- and 4-player local games, choose whether fleets stand alone or share a side.
Step 6: CPU Difficulty Used for any seat that is set to CPU.

Jump back into any match you already have going.

Waiting rooms are public and do not include full game state.

Battlefield

The client renders server state and sends intent. Invalid actions are rejected by the server.

Black Bank 0
Action Build
Grey Bank 0
Action Build
Green Bank 0
Action Build
Red Bank 0
Action Build
Use the action button in the lower-right controls for island capture or SEAL Team actions.

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